A downloadable game

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ABOUT

In Dungeon Diver, venture as far as you can into a randomly generated dungeon - avoiding progressively more challenging monsters, collecting gold, and buying gear from friendly merchants. This is first entry in a series of games made 30 minutes at a time on my lunch breaks at work.

All programming, art, and design done by Carlo Sbisa

https://www.instagram.com/justasquid00/

Music Provided by Vinny Bouchard of Mirror World Studios
https://www.instagram.com/mirrorworldstudio/


CONTROLS

Arrow Keys - move

Z/Enter - Select

Escape - Quit



COMBAT TUTORIAL -  this information is communicated during combat. Feel free to skip this guide if you would prefer a blind experience.



You have 3 points of stamina, which deplete by taking actions. Once your stamina runs out, it becomes your opponents turn.

Attacking will spend one point of stamina. Attacks do more damage with each stamina point you use, but using all stamina points by attacking will cause you to take more damage on the monster's turn.

Blocking ends your turn by spending all remaining stamina points and reduces damage taken during the opponents turn, based on how much stamina you spend. For example, blocking with one stamina point will absorb a small amount of damage, but blocking with 3 stamina points will absorb a large amount of damage. Blocking with 2 or more stamina points will grant you an extra stamina point on your next turn, but will make your opponent stronger for the remainder of the fight.

Healing spends your remaining stamina points, and converts them into health. The amount of health you gain is determined by how much stamina you spend, similar to blocking.

Running spends all of your stamina to attempt an escape. On a successful escape, combat ends, but your opponent will go first on your next combat encounter.



Download

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Click download now to get access to the following files:

Dungeon Diver.zip 27 MB

Comments

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Nice little game! I really like the UI and text shakes and such. The dungeon map itself is a little bland. I got to level 9 before my 5 year old took over and killed me. 

If you update it more, consider having monsters running around or chasing you in the dungeon map and triggering the battles.

It is hard for me to justify ever defending. Sure I get hurt less, but I also am not progressing the battle. Maybe if monsters telegraphed that they were charging up for a super attack I would want to defend. 

All in all I like the vibes, but I am secretly hoping you work more on Sentinel.